Illustration
Two practices, one hand. Personal work I make to chase ideas, sharpen a visual voice, and keep storytelling at the center of the craft — and brand work I make for Sweet.io, where that same instinct gets aimed at product, packaging, and platform identity.
Characters caught mid-moment. Each illustration starts with a small story — a chase, a fall, a flinch — and builds out from there. No client, no brief; just the part of the work that keeps the rest of it sharp.
The personal work feeds the brand work. Same hand, same instinct for character — just a different audience asking.
Illustration work for Sweet.io — the popsicle-shaped collectibles platform. Card art, packaging, and a homepage hero that all carry one consistent visual logic across the product surface.